Re: [PATCH v2] PM / Sleep: Timer quiesce in freeze state

From: Li, Aubrey
Date: Wed Nov 12 2014 - 21:20:47 EST


On 2014/11/13 9:37, Peter Zijlstra wrote:
> On Wed, Nov 12, 2014 at 10:09:47PM +0100, Thomas Gleixner wrote:
>> On Thu, 30 Oct 2014, Li, Aubrey wrote:
>>
>>> Freeze is a general power saving state that processes are frozen, devices
>>> are suspended and CPUs are in idle state. However, when the system enters
>>> freeze state, there are a few timers keep ticking and hence consumes more
>>> power unnecessarily. The observed timer events in freeze state are:
>>> - tick_sched_timer
>>> - watchdog lockup detector
>>> - realtime scheduler period timer
>>>
>>> The system power consumption in freeze state will be reduced significantly
>>> if we quiesce these timers.
>>
>> So the obvious question is why dont we quiesce these timers by telling
>> the subsystems which manage these timers to shut them down?
>>
>> I really want a proper answer for this in the first place, but let me
>> look at the proposed "solution" as well.
>
> Two arguments here:
>
> 1) the current suspend modes don't care, so if this suspend mode starts
> to care, its likely to 'break' in the future simply because people
> never cared about timers.
>
> 2) there could be userland timers, userland is frozen but they'll still
> have their timers set and those can and will fire.
>
> But sure, we can add suspend notifiers to stuff to shut down timers; I
> should have a patch for at least one of the offenders somewhere. But I
> really think that we should not be looking at the individual timers for
> this, none of the other suspend modes care about active timers.
>
>> But before we do that we want a proper explanation why the interrupt
>> fires at all. The lack of explanation cleary documents that this is a
>> 'hacked it into submission' approach.
>
>>From what I remember its the waking interrupt that ends up in the
> timekeeping code, Li should have a backtrace somwhere.

There are two race conditions:

The first one occurs after the interrupt is disabled and before we
suspend lapic. In this time slot, if apic timer interrupt occurs, the
interrupt is pending there because the interrupt is disabled. Then we
suspend timekeeping, and then we enter idle and exit idle with interrupt
re-enabled, the timer interrupt is handled with timekeeping is
suspended.

The other occurs after timekeeping_suspended = 1 and before we suspend
lapic. In this time slot, if apic timer interrupt occurs, we invoke the
timer interrupt while timekeeping is suspended as above.

Thanks,
-Aubrey
>
>>> +#include "../time/tick-internal.h"
>>> +#include "../time/timekeeping_internal.h"
>>
>> Eew.
>
> I knew you'd love that :-)
>
>> So you export the world and some more from timekeeping and the tick
>> code and fiddle with it randomly just to do:
>>
>> 1) Suspend clock event devices
>> 2) Suspend timekeeping
>> 3) Resume timekeeping
>> 4) Resume clock event devices
>
> Sure, we can add some exports and clean that up, but..
>
>> stomp_machine() is in 99% of all use cases a clear indicator for a
>> complete design failure.
>
>> So the generic idle task needs a check like this:
>>
>> if (idle_should_freeze())
>> frozen_idle();
>
> So that is adding extra code to fairly common/hot paths just for this
> one extra special case. I tried to avoid doing that.
>
> But I suppose we can try and merge that with the offline case and guard
> both special cases with a single variable or so.
>
>

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