Latency.

From: Uwaysi Bin Kareem
Date: Thu Aug 30 2012 - 18:50:11 EST


I have done some research on latency. I have config`d a linux kernel to run 0.3ms reliable latency with audiostreams, under normal worksituations. (An audioapp, and maybe some small tasks in between).

This also resulted in an extremely smooth gameplaying experience, like an asm-programmed custom hardware arcade. (Why gamebox-developers isn`t using this, is a mystery).

Recently I also tried to come as close to that experience on windows, and found that win32priorityseparation on 25, all processes on idle, to avoid cpu2 stalling cpu1, and minimal drivers, services, and processes gave a similar experience. Windows btw, also gives lower latency, if one moves windows, which one can use/abuse in a script/hack.

The feeling from low latency systems brings back the exhilaration of custom hardware and assembly programming. It gives a different feel, and I do believe it sets a high quality expectation to software and I wonder if that is why the Amiga is said to have so much good software, and responsible for it`s reputation.

My windows-partition now runs as good as an Amiga, and I managed to make it run even better, reminding me of singletasking systems like Mac OS.

Games are just so much more fun with this. And the overall os is so much more responsive.

More optimized stuff like Wayland will ofcourse even improve things more.

I do think that for "desktop" the focus should really be on low-latency systems.
If "desktop" and "server" are the two different profiles you usually config for in linux, how about two different standard configs? Or are these merging aswell, since I would think multi-cpu servers appreciate low os-jitter aswell?

Just some thoughts.

Peace Be With You.
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