[PATCH] edac: Do alignment logic properly in edac_align_ptr()

From: Chris Metcalf
Date: Wed Jun 06 2012 - 13:23:40 EST


The logic was checking the sizeof the structure being allocated to
determine whether an alignment fixup was required. This isn't right;
what we actually care about is the alignment of the actual pointer that's
about to be returned. This became an issue recently because struct
edac_mc_layer has a size that is not zero modulo eight, so we were
taking the correctly-aligned pointer and forcing it to be misaligned.
On Tile this caused an alignment exception.

Signed-off-by: Chris Metcalf <cmetcalf@xxxxxxxxxx>
---
Mauro, I assume you will push this through your tree? I am also happy
to push it through the tile tree. Let me know!

drivers/edac/edac_mc.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/drivers/edac/edac_mc.c b/drivers/edac/edac_mc.c
index 10f3750..de5ba86 100644
--- a/drivers/edac/edac_mc.c
+++ b/drivers/edac/edac_mc.c
@@ -164,7 +164,7 @@ void *edac_align_ptr(void **p, unsigned size, int n_elems)
else
return (char *)ptr;

- r = size % align;
+ r = (unsigned long)p % align;

if (r == 0)
return (char *)ptr;
--
1.6.5.2

--
To unsubscribe from this list: send the line "unsubscribe linux-kernel" in
the body of a message to majordomo@xxxxxxxxxxxxxxx
More majordomo info at http://vger.kernel.org/majordomo-info.html
Please read the FAQ at http://www.tux.org/lkml/