Re: [PATCH RFC V6 0/11] Paravirtualized ticketlocks

From: Raghavendra K T
Date: Sun Apr 01 2012 - 09:50:09 EST


On 04/01/2012 06:48 PM, Avi Kivity wrote:
On 03/30/2012 01:07 PM, Raghavendra K T wrote:
On 03/29/2012 11:33 PM, Raghavendra K T wrote:
On 03/29/2012 03:28 PM, Avi Kivity wrote:
On 03/28/2012 08:21 PM, Raghavendra K T wrote:

I really like below ideas. Thanks for that!.

- from the PLE handler, don't wake up a vcpu that is sleeping
because it
is waiting for a kick

How about, adding another pass in the beginning of kvm_vcpu_on_spin()
to check if any vcpu is already kicked. This would almost result in
yield_to(kicked_vcpu). IMO this is also worth trying.

will try above ideas soon.


I have patch something like below in mind to try:

diff --git a/virt/kvm/kvm_main.c b/virt/kvm/kvm_main.c
index d3b98b1..5127668 100644
--- a/virt/kvm/kvm_main.c
+++ b/virt/kvm/kvm_main.c
@@ -1608,15 +1608,18 @@ void kvm_vcpu_on_spin(struct kvm_vcpu *me)
* else and called schedule in __vcpu_run. Hopefully that
* VCPU is holding the lock that we need and will release it.
* We approximate round-robin by starting at the last boosted VCPU.
+ * Priority is given to vcpu that are unhalted.
*/
- for (pass = 0; pass< 2&& !yielded; pass++) {
+ for (pass = 0; pass< 3&& !yielded; pass++) {
kvm_for_each_vcpu(i, vcpu, kvm) {
struct task_struct *task = NULL;
struct pid *pid;
- if (!pass&& i< last_boosted_vcpu) {
+ if (!pass&& !vcpu->pv_unhalted)
+ continue;
+ else if (pass == 1&& i< last_boosted_vcpu) {
i = last_boosted_vcpu;
continue;
- } else if (pass&& i> last_boosted_vcpu)
+ } else if (pass == 2&& i> last_boosted_vcpu)
break;
if (vcpu == me)
continue;


Actually I think this is unneeded. The loops tries to find vcpus that
are runnable but not running (vcpu_active(vcpu->wq)), and halted vcpus
don't match this condition.


I almost agree. But at corner of my thought,

Suppose there are 8 vcpus runnable out of which 4 of them are kicked
but not running, making yield_to those 4 vcpus would result in better
lock progress. no?

I still have little problem getting PLE setup, here (instead rebasing patches).
Once I get PLE to get that running, and numbers prove no improvement, I will drop this idea.

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