Re: [PATCHSET] mempool, percpu, blkcg: fix percpu stat allocationand remove stats_lock

From: Tejun Heo
Date: Wed Mar 07 2012 - 12:05:51 EST


On Wed, Mar 07, 2012 at 09:55:56AM -0500, Vivek Goyal wrote:
> +/*
> + * Worker for allocating per cpu stat for blk groups. This is scheduled
> + * once there are some groups on the alloc_list waiting for allocation
> + */
> +static void blkio_stat_alloc_fn(struct work_struct *work)
> +{
> +
> + struct blkio_group *blkg, *n;
> + int i;
> +
> +alloc_stats:
> + spin_lock_irq(&alloc_list_lock);
> + if (list_empty(&alloc_list)) {
> + /* No more groups needing per cpu stat allocation */
> + spin_unlock_irq(&alloc_list_lock);
> + return;
> + }
> + spin_unlock_irq(&alloc_list_lock);

I don't think we really need the above. Just proceed with allocation.

> + for (i = 0; i < BLKIO_NR_POLICIES; i++) {
> + if (pcpu_stats[i] != NULL)
> + continue;
> +
> + pcpu_stats[i] = alloc_percpu(struct blkio_group_stats_cpu);
> + /* Allocatoin failed. Try again after some time. */
^^ typo
> + if (pcpu_stats[i] == NULL) {
> + msleep(10);
> + goto alloc_stats;
> + }
> + }

Why not queue_delayed_work(system_nrt_wq, work, msecs_to_jiffies(10))?
Why hog the worker thread?

> +
> + spin_lock_irq(&blkio_list_lock);
> + spin_lock(&alloc_list_lock);
> +
> + list_for_each_entry_safe(blkg, n, &alloc_list, alloc_node) {
> + for (i = 0; i < BLKIO_NR_POLICIES; i++) {
> + struct blkio_policy_type *pol = blkio_policy[i];
> + struct blkg_policy_data *pd;
> +
> + if (!pol)
> + continue;
> +
> + if (!blkg->pd[i])
> + continue;
> +
> + pd = blkg->pd[i];
> + if (pd->stats_cpu)
> + continue;
> +
> + pd->stats_cpu = pcpu_stats[i];
> + pcpu_stats[i] = NULL;

I think this can be slightly more compact. How about the following?

struct blkg_policy_data *pd = blkg->pd[i];

if (blkio_policy[i] && pd && !pd->stats_cpu)
swap(pd->stats_cpu, pcpu_stats[i]);

> + }
> + list_del_init(&blkg->alloc_node);
> + break;

If we're breaking after the first iteration, why are we using
list_for_each at all?

> + }

and we can test whether we need to loop here, right?

Thanks.

--
tejun
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