Re: [RFC v2] input: Introduce device information ioctl

From: Peter Hutterer
Date: Wed Dec 15 2010 - 19:30:12 EST


On Wed, Dec 15, 2010 at 08:20:07PM +0100, Henrik Rydberg wrote:
> Today, userspace sets up an input device based on the data it emits.
> This is not always enough; a tablet and a touchscreen may emit exactly
> the same data, for instance, but the former should be set up with a
> pointer whereas the latter does not need to. Recently, a new type of
> touchpad has emerged where the buttons are under the pad, which
> changes handling logic without changing the emitted data. This patch
> introduces a new ioctl, EVIOCGPROP, which enables user access to a set
> of device properties useful during setup. The properties are given as
> a bitmap in the same fashion as the event types.
>
> Signed-off-by: Henrik Rydberg <rydberg@xxxxxxxxxxx>
> ---
> Hi all,
>
> Here is version two of the device information proposal. In addition to
> implementing the feedback, this version only defines a single combined
> type/capabilities field. Since we want to support a device being of
> multiple types, it suggests that we are really after the properties
> that make up a type, rather than the types themselves. And since
> quirks are also properties, we end up with a single bitmap of
> properties instead.
>
> As an example of how this would work for the
> touchpad/tablet/touchscreen triplet, there are two properties defined,
> INPUT_PROP_POINTER and INPUT_PROP_DIRECT. A touchpad is an indirect
> pointer device, a tablet is a direct pointer device, and the
> touchscreen is simply a direct device.
>
> What do you think?
>
> Thanks,
> Henrik
>
> PS. As before, the patch compiles, but is not further tested.
>
> drivers/input/evdev.c | 4 ++++
> drivers/input/input.c | 2 ++
> include/linux/input.h | 16 ++++++++++++++++
> 3 files changed, 22 insertions(+), 0 deletions(-)
>
> diff --git a/drivers/input/evdev.c b/drivers/input/evdev.c
> index e3f7fc6..0cd97e8 100644
> --- a/drivers/input/evdev.c
> +++ b/drivers/input/evdev.c
> @@ -677,6 +677,10 @@ static long evdev_do_ioctl(struct file *file, unsigned int cmd,
> #define EVIOC_MASK_SIZE(nr) ((nr) & ~(_IOC_SIZEMASK << _IOC_SIZESHIFT))
> switch (EVIOC_MASK_SIZE(cmd)) {
>
> + case EVIOCGPROP(0):
> + return bits_to_user(dev->propbit, INPUT_PROP_MAX,
> + size, p, compat_mode);
> +
> case EVIOCGKEY(0):
> return bits_to_user(dev->key, KEY_MAX, size, p, compat_mode);
>
> diff --git a/drivers/input/input.c b/drivers/input/input.c
> index 37708d1..ac751ce 100644
> --- a/drivers/input/input.c
> +++ b/drivers/input/input.c
> @@ -1409,6 +1409,7 @@ INPUT_DEV_CAP_ATTR(LED, led);
> INPUT_DEV_CAP_ATTR(SND, snd);
> INPUT_DEV_CAP_ATTR(FF, ff);
> INPUT_DEV_CAP_ATTR(SW, sw);
> +INPUT_DEV_CAP_ATTR(INPUT_PROP, prop);
>
> static struct attribute *input_dev_caps_attrs[] = {
> &dev_attr_ev.attr,
> @@ -1420,6 +1421,7 @@ static struct attribute *input_dev_caps_attrs[] = {
> &dev_attr_snd.attr,
> &dev_attr_ff.attr,
> &dev_attr_sw.attr,
> + &dev_attr_prop.attr,
> NULL
> };
>
> diff --git a/include/linux/input.h b/include/linux/input.h
> index b3a1e02..53d6364 100644
> --- a/include/linux/input.h
> +++ b/include/linux/input.h
> @@ -91,6 +91,7 @@ struct input_keymap_entry {
> #define EVIOCGNAME(len) _IOC(_IOC_READ, 'E', 0x06, len) /* get device name */
> #define EVIOCGPHYS(len) _IOC(_IOC_READ, 'E', 0x07, len) /* get physical location */
> #define EVIOCGUNIQ(len) _IOC(_IOC_READ, 'E', 0x08, len) /* get unique identifier */
> +#define EVIOCGPROP(len) _IOC(_IOC_READ, 'E', 0x09, len) /* get device properties */
>
> #define EVIOCGKEY(len) _IOC(_IOC_READ, 'E', 0x18, len) /* get global key state */
> #define EVIOCGLED(len) _IOC(_IOC_READ, 'E', 0x19, len) /* get all LEDs */
> @@ -108,6 +109,18 @@ struct input_keymap_entry {
> #define EVIOCGRAB _IOW('E', 0x90, int) /* Grab/Release device */
>
> /*
> + * Device properties and quirks
> + */
> +
> +#define INPUT_PROP_POINTER 0x00 /* needs a pointer */
> +#define INPUT_PROP_DIRECT 0x01 /* direct object manipulation */

fwiw, I think the common term for these is "direct input devices", at least
that's how a lot of the research literature refers to them. Might be good to
use the same term.

either way, not sure about this one. I've worked with devices that were
indirect by nature but used directly. e.g. the magic touchpad could quite
easily be used as direct input device with an top-down projector. the
decision to use it as an indirect device is a UI decision.
Likewise, some mountable direct-touch touchscreens can be used indirectly if
the touchscreen isn't mounted straight on the display. This is very much a
setup-specific property and I'm not sure about the value of this
information.

Cheers,
Peter

> +#define INPUT_PROP_BUTTONPAD 0x02 /* has button(s) under pad */
> +#define INPUT_PROP_SEMI_MT 0x03 /* touch rectangle only */
> +
> +#define INPUT_PROP_MAX 0x1f
> +#define INPUT_PROP_CNT (INPUT_PROP_MAX + 1)
> +
> +/*
> * Event types
> */
>
> @@ -1090,6 +1103,7 @@ struct ff_effect {
> * @phys: physical path to the device in the system hierarchy
> * @uniq: unique identification code for the device (if device has it)
> * @id: id of the device (struct input_id)
> + * @propbit: bitmap of device properties and quirks
> * @evbit: bitmap of types of events supported by the device (EV_KEY,
> * EV_REL, etc.)
> * @keybit: bitmap of keys/buttons this device has
> @@ -1173,6 +1187,8 @@ struct input_dev {
> const char *uniq;
> struct input_id id;
>
> + unsigned long propbit[BITS_TO_LONGS(INPUT_PROP_CNT)];
> +
> unsigned long evbit[BITS_TO_LONGS(EV_CNT)];
> unsigned long keybit[BITS_TO_LONGS(KEY_CNT)];
> unsigned long relbit[BITS_TO_LONGS(REL_CNT)];
> --
> 1.7.2.3
>
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