Re: [patch 1/5] Debugobjects transition check

From: Mathieu Desnoyers
Date: Wed Mar 31 2010 - 09:31:11 EST


* Thomas Gleixner (tglx@xxxxxxxxxxxxx) wrote:
> On Mon, 29 Mar 2010, Mathieu Desnoyers wrote:
>
> > Implement a basic state machine checker in the debugobjects.
>
> Can you please add some real explanation how that checker works and
> why we want to have it ?

We can add this to the changelog. Is it worth it to create a Documentation file
for it ?


This state machine checker detects races and inconsistencies within the "active"
life of a debugobject. The checker only keeps track of the current state; all
the state machine logic is kept at the object instance level.

The checker works by adding a supplementary "unsigned int astate" field to the
debug_obj structure. It keeps track of the current "active state" of the object.

The only constraints that are imposed on the states by the debugobjects system
is that:

- activation of an object sets the current active state to 0,
- deactivation of an object expects the current active state to be 0.

For the rest of the states, the state mapping is determined by the specific
object instance. Therefore, the logic keeping track of the state machine is
within the specialized instance, without any need to know about it at the
debugobject level.

The current object active state is changed by calling:

debug_object_active_state(addr, descr, expect, next)

where "expect" is the expected state and "next" is the next state to move to if
the expected state is found. A warning is generated if the expected is not
found.


Thanks,

Mathieu

>
> Thanks,
>
> tglx
>
>
>

--
Mathieu Desnoyers
Operating System Efficiency R&D Consultant
EfficiOS Inc.
http://www.efficios.com
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