Re: i915 lockup / extreme delay

From: Eric Anholt
Date: Mon Mar 22 2010 - 11:34:34 EST


On Mon, 22 Mar 2010 09:11:06 +0100, Karl Vogel <karl.vogel@xxxxxxxxx> wrote:
> On Mon, Mar 22, 2010 at 5:20 AM, Eric Anholt <eric@xxxxxxxxxx> wrote:
> > On Sat, 20 Mar 2010 14:41:41 +0100, Karl Vogel <karl.vogel@xxxxxxxxx> wrote:
> >> The 'effect' is that only the mouse pointer works in the X server. The
> >> cpu usage on the laptop during the sluggishness is minimal. When I
> >> suspend the game with winedbg, the X server slowly becomes responsive again.
> >>
> >> The output from latencytop seems to point to i915 being the culprit:
> >
> > If there's some code doing glFlush()es, it's probably that code at
> > fault. ÂYou don't need to do that unless you're doing frontbuffer
> > rendering, and if you're doing frontbuffer rendering you should really
> > be doing backbuffer rendering. ÂI don't see a kernel issue here.
>
> That doesnt explain why the box completely locks up on 2.6.34-rc2
> though, where only a cold reboot works.

Missed that part of the message. If there's a regression, bisect
please.

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