Re: early platform drivers vs resource lookup by name

From: Mike Frysinger
Date: Mon Jul 27 2009 - 14:13:50 EST


On Mon, Jul 27, 2009 at 13:48, Greg KH wrote:
> On Mon, Jul 27, 2009 at 02:20:06AM -0400, Mike Frysinger wrote:
>> ive been toying with the new early platform driver framework and
>> noticed a not-so-friendly feature wrt resource handling. Âthe
>> platform_device_add() function will take care of making sure that
>> every resource's name field is not NULL:
>> int platform_device_add(struct platform_device *pdev)
>> {
>> ...
>> Â Â Â Â if (r->name == NULL)
>> Â Â Â Â Â Â r->name = dev_name(&pdev->dev);
>> ...
>>
>> unfortunately, the early_platform_add_devices() function does not have
>> similar code. Âthis leads to NULL pointer crashes if you attempt to
>> use any of the "byname" resource functions (e.g.
>> platform_get_resource_byname) and the resources in question arent
>> fully named.
>>
>> is the simple fix here to add a resource loop to
>> early_platform_add_devices() that makes sure all the name fields are
>> non-NULL ?
>
> I really do not know, what do you think would resolve this best for you?

i think the r->name setting is a little hacky, but i assume it was
added in the first place for a reason, so having the early code follow
suite would probably be the least painful

otherwise platform_get_resource_byname() could be fixed by doing:
if (r->name && type == resource_type(r) && !strcmp(r->name, name))
return r;

but who knows what other functions are lurking that assuming r->name
is always set ...
-mike
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