Re: [PATCH 0/2] fbdev: add fillrect and copyarea ioctls

From: Ali Gholami Rudi
Date: Mon Jul 13 2009 - 23:42:26 EST


Dave Airlie <airlied@xxxxxxxxx> wrote:
> On Tue, Jul 14, 2009 at 2:25 AM, Ali Gholami Rudi<ali@xxxxxxx> wrote:
> > Arjan van de Ven <arjan@xxxxxxxxxxxxx> wrote:
> >> can we turn this around, is there a reason to add them?
> >> or in other words, how / where would these be used ?
> >
> > User-space programs that use framebuffer directly can use them.  I was
> > writing a simple framebuffer virtual terminal (using libfreetype for
> > fonts; like fbterm); scrolling and painting boxes would be faster if
> > there was someway of using hardware accelerated operations.  I think
> > other similar programs can benefit, too.
>
> The general opinion is we should keep acceleration in userspace if at
> all possible.

I see. The line between user- and kernel-space for graphic applications
is very blurred to me :-)

> Not all hw can implement these usefully in the kernel, directfb

AFAICT, many major ones like intelfb, radeonfb and nv implement them and
those that can't, use a software implementation. You mean they are
unreliable or that there is little performance improvement because of
the way those operations are implemented in the kernel?

> already does some
> things for this.

Sometime ago I did try running directfb on a radeon r300 and it failed.
I didn't try hard to see what's wrong but I got the impression that
userspace apps are not good at using the hardware directly.

Ali
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