Re: [PATCH] sh: maple: add support for Maple controller as a joystick

From: Dmitry Torokhov
Date: Sat Dec 20 2008 - 17:18:17 EST


On Dec 20, 2008, at 12:47 PM, Adrian McMenamin <adrian@xxxxxxxxxxxxxxxxxxxxxxxx > wrote:

On Sat, 2008-12-20 at 12:19 -0800, Dmitry Torokhov wrote:
On Saturday 20 December 2008 08:07:27 Adrian McMenamin wrote:
On Sat, 2008-12-20 at 15:16 +0000, Matt Fleming wrote:
On Fri, Dec 19, 2008 at 11:15:42PM +0000, Adrian McMenamin wrote:
Add support for the SEGA Dreamcast Maple controller as a joystick

[snip]

+ struct dc_pad *pad = maple_get_drvdata(mapledev);
+ struct input_dev *dev = pad->dev;
+ unsigned char *res = mq->recvbuf;
+
+ buttons = ~cpu_to_le16(*(unsigned short *)(res + 8));
+

I may be wrong but shouldn't this use the I/O accessor functions?

It's not iomemory, so I don't think so. The maple bus writes to a buffer
in the physical RAM.


Hmm, but why we are going _from_ cpu order to le16??? I'd expect we
wanted to do conversion the other way around. I pulled it out of 'next'
for now.

The data is transmitted here by the bus in 32 bit little endian blocks
but makes sense in le16 bit lumps. Off is 1 and on is 0 - hence the ~

The first 16 bits are the button data the next 16 bits are the (start
of) the axis data. Both cpu and bus data (in this case - it can vary)
are little endian.

Right, so I think we need le16_to_cpu here, you want the data in native CPU order to manipulate it.

--
Dmitry

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