Re: [RFC][PATCH 1/2] memcg: res_counter hierarchy

From: Randy Dunlap
Date: Wed Jun 11 2008 - 19:25:40 EST


On Wed, 4 Jun 2008 14:01:53 +0900 KAMEZAWA Hiroyuki wrote:

> A simple hard-wall hierarhcy support for res_counter.
>
> Changelog v2->v3
> - changed the name and arguments of functions.
> - rewrote to be read easily.
> - named as HardWall hierarchy.

> ---
> Documentation/controllers/resource_counter.txt | 41 +++++++++
> include/linux/res_counter.h | 90 +++++++++++++++++++-
> kernel/res_counter.c | 112 +++++++++++++++++++++++--
> 3 files changed, 235 insertions(+), 8 deletions(-)
>
> Index: temp-2.6.26-rc2-mm1/include/linux/res_counter.h
> ===================================================================
> --- temp-2.6.26-rc2-mm1.orig/include/linux/res_counter.h
> +++ temp-2.6.26-rc2-mm1/include/linux/res_counter.h
> @@ -76,15 +97,33 @@ enum {
> RES_MAX_USAGE,
> RES_LIMIT,
> RES_FAILCNT,
> + RES_FOR_CHILDREN,
> };
>
> /*
> * helpers for accounting
> */
>
> +/*
> + * initialize res_counter.
> + * @counter : the counter
> + *
> + * initialize res_counter and set default limit to very big value(unlimited)
> + */
> +
> void res_counter_init(struct res_counter *counter);

For these non-static (non-private) functions, please use kernel-doc notation
(see Documentation/kernel-doc-nano-HOWTO.txt and/or examples in other source files).
Also, we prefer for the function documentation to be above its definition (implementation)
rather than above its declaration, so the kernel-doc should be moved to .c files
instead of living in .h files.


>
> /*
> + * initialize res_counter under hierarchy.
> + * @counter : the counter
> + * @parent : the parent of the counter
> + *
> + * initialize res_counter and set default limit to 0. and set "parent".
> + */
> +void res_counter_init_hierarchy(struct res_counter *counter,
> + struct res_counter *parent);
> +
> +/*
> * charge - try to consume more resource.
> *
> * @counter: the counter
> @@ -153,4 +192,51 @@ static inline void res_counter_reset_fai
> cnt->failcnt = 0;
> spin_unlock_irqrestore(&cnt->lock, flags);
> }
> +
> +/**
> + * Move resources from a parent to a child.
> + * At success,
> + * parent->usage += val.
> + * parent->for_children += val.
> + * child->limit += val.
> + *
> + * @child: an entity to set res->limit. The parent is child->parent.
> + * @val: the amount of resource to be moved.
> + * @callback: called when the parent's free resource is not enough to be moved.
> + * this can be NULL if no callback is necessary.
> + * @retry: limit for the number of trying to callback.
> + * -1 means infinite loop. At each retry, yield() is called.
> + * Returns 0 at success, !0 at failure.
> + *
> + * The callback returns 0 at success, !0 at failure.
> + *
> + */
> +
> +int res_counter_move_resource(struct res_counter *child,
> + unsigned long long val,
> + int (*callback)(struct res_counter *res, unsigned long long val),
> + int retry);
> +
> +
> +/**
> + * Return resource to its parent.
> + * At success,
> + * parent->usage -= val.
> + * parent->for_children -= val.
> + * child->limit -= val.
> + *
> + * @child: entry to resize. The parent is child->parent.
> + * @val : How much does child repay to parent ? -1 means 'all'
> + * @callback: A callback for decreasing resource usage of child before
> + * returning. If NULL, just deceases child's limit.
> + * @retry: # of retries at calling callback for freeing resource.
> + * -1 means infinite loop. At each retry, yield() is called.
> + * Returns 0 at success.
> + */
> +
> +int res_counter_return_resource(struct res_counter *child,
> + unsigned long long val,
> + int (*callback)(struct res_counter *res, unsigned long long val),
> + int retry);
> +
> #endif
> Index: temp-2.6.26-rc2-mm1/Documentation/controllers/resource_counter.txt
> ===================================================================
> --- temp-2.6.26-rc2-mm1.orig/Documentation/controllers/resource_counter.txt
> +++ temp-2.6.26-rc2-mm1/Documentation/controllers/resource_counter.txt
> @@ -179,3 +186,37 @@ counter fields. They are recommended to
> still can help with it).
>
> c. Compile and run :)
> +
> +
> +6. Hierarchy
> + a. No Hierarchy
> + each cgroup can use its own private resource.
> +
> + b. Hard-wall Hierarhcy
> + A simple hierarchical tree system for resource isolation.
> + Allows moving resources only between a parent and its children.
> + A parent can move its resource to children and remember the amount to
> + for_children member. A child can get new resource only from its parent.
> + Limit of a child is the amount of resource which is moved from its parent.
> +
> + When add "val" to a child,
> + parent->usage += val
> + parent->for_children += val
> + child->limit += val
> + When a child returns its resource
> + parent->usage -= val
> + parent->for_children -= val
> + child->limit -= val.
> +
> + This implements resource isolation among each group. This works very well
> + when you want to use strict resource isolation.
> +
> + Usage Hint:
> + This seems for static resource assignment but dynamic resource re-assignment

seems to be?

> + can be done by resetting "limit" of groups. When you consider "limit" as
> + the amount of allowed _current_ resource, a sophisticated resource management
> + system based on strict resource isolation can be implemented.
> +
> +c. Soft-wall Hierarchy
> + TBD.
> +
> Index: temp-2.6.26-rc2-mm1/kernel/res_counter.c
> ===================================================================
> --- temp-2.6.26-rc2-mm1.orig/kernel/res_counter.c
> +++ temp-2.6.26-rc2-mm1/kernel/res_counter.c
> @@ -20,6 +20,14 @@ void res_counter_init(struct res_counter
> counter->limit = (unsigned long long)LLONG_MAX;
> }
>
> +void res_counter_init_hierarchy(struct res_counter *counter,
> + struct res_counter *parent)
> +{
> + spin_lock_init(&counter->lock);
> + counter->limit = 0;
> + counter->parent = parent;
> +}
> +
> int res_counter_charge_locked(struct res_counter *counter, unsigned long val)
> {
> if (counter->usage + val > counter->limit) {
> @@ -74,6 +82,8 @@ res_counter_member(struct res_counter *c
> return &counter->limit;
> case RES_FAILCNT:
> return &counter->failcnt;
> + case RES_FOR_CHILDREN:
> + return &counter->for_children;
> };
>
> BUG();
> @@ -104,7 +114,9 @@ u64 res_counter_read_u64(struct res_coun
>
> ssize_t res_counter_write(struct res_counter *counter, int member,
> const char __user *userbuf, size_t nbytes, loff_t *pos,
> - int (*write_strategy)(char *st_buf, unsigned long long *val))
> + int (*write_strategy)(char *st_buf, unsigned long long *val),
> + int (*set_strategy)(struct res_counter *res,
> + unsigned long long val, int what))
> {
> int ret;
> char *buf, *end;
> @@ -133,13 +145,101 @@ ssize_t res_counter_write(struct res_cou
> if (*end != '\0')
> goto out_free;
> }
> - spin_lock_irqsave(&counter->lock, flags);
> - val = res_counter_member(counter, member);
> - *val = tmp;
> - spin_unlock_irqrestore(&counter->lock, flags);
> - ret = nbytes;
> + if (set_strategy) {
> + ret = set_strategy(res, tmp, member);
> + if (!ret)
> + ret = nbytes;
> + } else {
> + spin_lock_irqsave(&counter->lock, flags);
> + val = res_counter_member(counter, member);
> + *val = tmp;
> + spin_unlock_irqrestore(&counter->lock, flags);
> + ret = nbytes;
> + }
> out_free:
> kfree(buf);
> out:
> return ret;
> }
> +
> +
> +int res_counter_move_resource(struct res_counter *child,
> + unsigned long long val,
> + int (*callback)(struct res_counter *res, unsigned long long val),
> + int retry)
> +{
> + struct res_counter *parent = child->parent;
> + unsigned long flags;
> +
> + BUG_ON(!parent);
> +
> + while (1) {
> + spin_lock_irqsave(&parent->lock, flags);
> + if (parent->usage + val < parent->limit) {
> + parent->for_children += val;
> + parent->usage += val;
> + break;
> + }
> + spin_unlock_irqrestore(&parent->lock, flags);
> +
> + if (!retry || !callback)
> + goto failed;
> + /* -1 means infinite loop */
> + if (retry != -1)
> + --retry;
> + yield();
> + callback(parent, val);
> + }
> + spin_unlock_irqrestore(&parent->lock, flags);
> +
> + spin_lock_irqsave(&child->lock, flags);
> + child->limit += val;
> + spin_unlock_irqrestore(&child->lock, flags);
> + return 0;
> +fail:
> + return 1;
> +}
> +
> +
> +int res_counter_return_resource(struct res_counter *child,
> + unsigned long long val,
> + int (*callback)(struct res_counter *res, unsigned long long val),
> + int retry)
> +{
> + unsigned long flags;
> + struct res_counter *parent = child->parent;
> +
> + BUG_ON(!parent);
> +
> + while (1) {
> + spin_lock_irqsave(&child->lock, flags);
> + if (val == (unsigned long long) -1) {
> + val = child->limit;
> + child->limit = 0;
> + break;
> + } else if (child->usage <= child->limit - val) {
> + child->limit -= val;
> + break;
> + }
> + spin_unlock_irqrestore(&child->lock, flags);
> +
> + if (!retry)
> + goto fail;
> + /* -1 means infinite loop */
> + if (retry != -1)
> + --retry;
> + yield();
> + callback(parent, val);
> + }
> + spin_unlock_irqrestore(&child->lock, flags);
> +
> + spin_lock_irqsave(&parent->lock, flags);
> + BUG_ON(parent->for_children < val);
> + BUG_ON(parent->usage < val);
> + parent->for_children -= val;
> + parent->usage -= val;
> + spin_unlock_irqrestore(&parent->lock, flags);
> + return 0;
> +fail:
> + return 1;
> +}
> --


---
~Randy
'"Daemon' is an old piece of jargon from the UNIX operating system,
where it referred to a piece of low-level utility software, a
fundamental part of the operating system."
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