Re: [PATCH] 2/3 mtd: add support for flash on the SEGA DreamcastVisual Memory Unit

From: Adrian McMenamin
Date: Mon Mar 24 2008 - 10:43:54 EST



On Mon, 2008-03-24 at 15:10 +0100, JÃrn Engel wrote:
> On Mon, 24 March 2008 13:58:40 +0000, Adrian McMenamin wrote:
> >
> > Tempting as it is to continue the war, discretion will be the better
> > part of valour here and I will give you the last word.
> >
> > Of course I don't mind you sending patches. Indeed it would be very
> > helpful and generous of you to do so.
>
> Good. The first four shouldn't change any behaviour. Number five flips
> positive error returns into negative ones. I believe the old behaviour
> is a bug. Worth a second look to make sure.
>
> All five patches are attached. Hope that doesn't cause any problems.
>


Well, I haven't got round to applying them and testing them yet, though
they look ok, obviously, except for one thing: I'm pretty much where you
are on the goto versus return thing, but got pretty clear instructions
on a previous patch from Andrew Morton that using gotos to ensure
functions limit the number of return points is the way to go.

I've added him back in now we aren't exchanging flames, so maybe he can
pronouce ex cathedra.

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