Re: [PATCH] Turn rdmsr, rdtsc into inline functions, clarify names

From: Vojtech Pavlik
Date: Mon Aug 07 2006 - 12:02:22 EST


On Mon, Aug 07, 2006 at 05:57:14PM +0200, Andi Kleen wrote:
> > That way a driver could use
> >
> > if (gtod_cpu_cycles_needed <= 500)
> > gettimeofday();
> > else
> > funky_fast_workaround();
>
> Sounds like overengineering to me. I prefer something simple.

I could as well benchmark gettimeofday() in the gameport init.

> > OK, in total we have at least four ways of doing this:
>
> Please don't get carried away with this. I'm really not interested
> in any complex solutions here.


--
Vojtech Pavlik
Director SuSE Labs
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