Re: [2.6 patch] OSS gameport fixes

From: Vojtech Pavlik
Date: Thu Mar 10 2005 - 11:01:02 EST


On Thu, Mar 10, 2005 at 10:36:57AM -0500, Dmitry Torokhov wrote:
> On Wed, 9 Mar 2005 12:32:17 +0100, Adrian Bunk <bunk@xxxxxxxxx> wrote:
> > This patch adds dummy gameport_register_port, gameport_unregister_port
> > and gameport_set_phys functions to gameport.h for the case when a driver
> > can't use gameport.
> >
> > This fixes the compilation of some OSS drivers with GAMEPORT=n without
> > the need to #if inside every single driver.
> >
> > This patch also removes the non-working and now obsolete SOUND_GAMEPORT.
> >
> > This patch is also an alternative solution for ALSA drivers with similar
> > problems (but #if's inside the drivers might have the advantage of
> > saving some more bytes of gameport is not available).
> >
> > The only user-visible change is that for GAMEPORT=m the affected OSS
> > drivers are now allowed to be built statically (but they won't have
> > gameport support).
> >
>
> Hi Adrian,
>
> I have somewhat mixed feeling about the patch. Some solutions is
> definitely needed but I don't like allocating memory that will never
> be used. I think I would perfer #ifdefing gameport support is OSS
> modules, _if_ #ifdefs are out of line and not in the middle of code
> path.
>
> I'll let Vojtech decide which way he wants to go - he could probably
> apply the patch and then we could convert drivers one by one and kill
> the stubs later.

OK, I'll add it, since it fixes immediate breakage. I'll also accept
patches that #ifdef-out the relevant parts of sound drivers if gameport
support is not present.

--
Vojtech Pavlik
SuSE Labs, SuSE CR
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