[PATCH 20/22] /dev/random: cleanup rol bitop

From: Matt Mackall
Date: Thu Mar 25 2004 - 19:25:29 EST



/dev/random cleanup rol bitop

We've got three definitions of rotate_left. Remove x86 and duplicate
rotate definitions. Remaining definition is fixed up such that recent
gcc will generate rol instructions on x86 at least.


tiny-mpm/drivers/char/random.c | 40 +++++++---------------------------------
1 files changed, 7 insertions(+), 33 deletions(-)

diff -puN drivers/char/random.c~kill-rotate drivers/char/random.c
--- tiny/drivers/char/random.c~kill-rotate 2004-03-20 15:04:42.000000000 -0600
+++ tiny-mpm/drivers/char/random.c 2004-03-20 15:08:19.000000000 -0600
@@ -393,33 +393,10 @@ static DECLARE_WAIT_QUEUE_HEAD(random_wr
static void sysctl_init_random(struct entropy_store *pool);
#endif

-/*****************************************************************
- *
- * Utility functions, with some ASM defined functions for speed
- * purposes
- *
- *****************************************************************/
-
-/*
- * Unfortunately, while the GCC optimizer for the i386 understands how
- * to optimize a static rotate left of x bits, it doesn't know how to
- * deal with a variable rotate of x bits. So we use a bit of asm magic.
- */
-#if (!defined (__i386__))
-static inline __u32 rotate_left(int i, __u32 word)
+static inline __u32 rol32(__u32 word, int shift)
{
- return (word << i) | (word >> (32 - i));
-
+ return (word << shift) | (word >> (32 - shift));
}
-#else
-static inline __u32 rotate_left(int i, __u32 word)
-{
- __asm__("roll %%cl,%0"
- :"=r" (word)
- :"0" (word),"c" (i));
- return word;
-}
-#endif

#if 0
#define DEBUG_ENT(fmt, arg...) \
@@ -514,7 +491,7 @@ static void add_entropy_words(struct ent
spin_lock_irqsave(&r->lock, flags);

while (nwords--) {
- w = rotate_left(r->input_rotate, *in++);
+ w = rol32(*in++, r->input_rotate);
i = r->add_ptr = (r->add_ptr - 1) & wordmask;
/*
* Normally, we add 7 bits of rotation to the pool.
@@ -849,8 +826,6 @@ EXPORT_SYMBOL(add_disk_randomness);
#define K3 0x8F1BBCDCL /* Rounds 40-59: sqrt(5) * 2^30 */
#define K4 0xCA62C1D6L /* Rounds 60-79: sqrt(10) * 2^30 */

-#define ROTL(n,X) ( ( ( X ) << n ) | ( ( X ) >> ( 32 - n ) ) )
-
static void sha_transform(__u32 digest[85], __u32 const data[16])
{
__u32 A, B, C, D, E; /* Local vars */
@@ -867,7 +842,7 @@ static void sha_transform(__u32 digest[8
memcpy(W, data, 16*sizeof(__u32));
for (i = 0; i < 64; i++) {
TEMP = W[i] ^ W[i+2] ^ W[i+8] ^ W[i+13];
- W[i+16] = ROTL(1, TEMP);
+ W[i+16] = rol32(TEMP, 1);
}

/* Set up first buffer and local data buffer */
@@ -890,8 +865,8 @@ static void sha_transform(__u32 digest[8
else
TEMP = f4(B, C, D) + K4;
}
- TEMP += ROTL(5, A) + E + W[i];
- E = D; D = C; C = ROTL(30, B); B = A; A = TEMP;
+ TEMP += rol32(A, 5) + E + W[i];
+ E = D; D = C; C = rol32(B, 30); B = A; A = TEMP;
}

/* Build message digest */
@@ -905,7 +880,6 @@ static void sha_transform(__u32 digest[8
#undef W
}

-#undef ROTL
#undef f1
#undef f2
#undef f3
@@ -1646,7 +1620,7 @@ __u32 halfMD4Transform(__u32 buf[4], __u
else
a += H(b,c,d) + K3;
a += in[(int)p[i]];
- a = rotate_left(a, s[i]);
+ a = rol32(a, s[i]);
e = d; d = c; c = b; b = a; a = e;
}


_
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