Re: [patch] O(1) scheduler, -D1, 2.5.2-pre9, 2.4.17

From: Richard Henderson (rth@twiddle.net)
Date: Wed Jan 09 2002 - 20:09:28 EST


On Thu, Jan 10, 2002 at 10:15:14AM +1100, Anton Blanchard wrote:
> I expect most architectures have a reasonably fast find_first_zero_bit
> so they can simply do:
>
> static inline int sched_find_first_zero_bit(unsigned long *bitmap)
> {
> return find_first_zero_bit(bitmap, MAX_PRIO);
> }

Careful. The following is really quite a bit better on Alpha:

static inline int
sched_find_first_zero_bit(unsigned long *bitmap)
{
        unsigned long b0 = bitmap[0];
        unsigned long b1 = bitmap[1];
        unsigned long b2 = bitmap[2];
        unsigned long ofs = MAX_RT_PRIO;

        if (unlikely(~(b0 & b1) != 0)) {
                b2 = (~b0 == 0 ? b0 : b1);
                ofs = (~b0 == 0 ? 0 : 64);
        }

        return ffz(b2) + ofs;
}

It compiles down to

        ldq $2,0($16)
        ldq $3,8($16)
        lda $5,128($31)
        ldq $0,16($16)
        and $2,$3,$1
        ornot $31,$2,$4
        ornot $31,$1,$1
        bne $1,$L8
$L2:
        ornot $31,$0,$0
        cttz $0,$0
        addl $0,$5,$0
        ret $31,($26),1
$L8:
        mov $2,$0
        cmpult $31,$4,$5
        cmovne $4,$3,$0
        sll $5,6,$5
        br $31,$L2

which is a fair bit better than find_first_zero_bit if for
no other reason than we collect all the memory accesses
right up at the beginning.

While we're on the subject of sched_find_first_zero_bit, I'd
like to complain about Ingo's choice of header file. Why in
the world did you choose mmu_context.h? Invent a new asm/sched.h
if you must, but please don't choose headers at random.

r~
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